With over 21 years of experience as a senior FX artist, I have developed a passion for creating immersive and interactive effects that enhance the user experience and engagement. I have worked on various projects across different platforms, including VR, AR, and mixed reality, using Maya, Unreal 4, Niagara, unity, shader fodge, Lumberyard, ember gen and other tools and engines. I am always eager to learn new skills and technologies, and to collaborate with talented and diverse teams to deliver innovative and high-quality products.
Most recently, I worked as a senior/lead FX artist at Niantic, where I contributed to the development of Magic the Gathering: Spell Slingers and other unreleased projects. I was responsible for modeling, texturing, animating, and optimizing real-time in-game effects, as well as developing new techniques and workflows for the production pipeline. I also provided feedback and guidance to other FX artists, and collaborated with designers, programmers, and artists to ensure the visual quality and performance of the effects. I left Niantic in July 2023 to pursue new opportunities and challenges in the gaming industry.
all particle fx and FX materials done in Unreal 4 char FX, clouds and vocano smoke and astroids
All end VFX with unity and shader forge
Suicide Squad pre vis ( Third Floor)
all fx done with an in-house engine
all particle fx and textures smoke, fire, ash, fog done in in-house engine
All end VFX with unity and shader forge
all fx done with Unreal 4
all fx done with unity for a VR game on phone devices
all particle fx done in unreal 4
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